using UnityEngine;
using System.Collections;

public class Credits : MonoBehaviour {

    int id = 2;

    void Start()
    {
        this.gameObject.AddComponent("MeshRenderer");
        this.gameObject.AddComponent("MeshFilter");


        Mesh mesh = Quad.Create(4.0f, 3.0f);

        this.gameObject.GetComponent<MeshFilter>().mesh = mesh;
        this.gameObject.GetComponent<MeshRenderer>().material = AtlasManager.globalMaterial;

        this.gameObject.GetComponent<MeshFilter>().mesh.uv = new Vector2[]
		{
			new Vector2(AtlasManager.rects[id].xMin, AtlasManager.rects[id].yMax),
			new Vector2(AtlasManager.rects[id].xMax, AtlasManager.rects[id].yMax),
			new Vector2(AtlasManager.rects[id].xMax, AtlasManager.rects[id].yMin),
			new Vector2(AtlasManager.rects[id].xMin, AtlasManager.rects[id].yMin)
		};
    }

    void Update()
    {

    }
}
